#include "scene/octreescenemanager.h"

namespace engine {
		
	namespace scene {
		
		OctreeSceneManager::OctreeSceneManager() {
			
		}
		
		OctreeSceneManager::~OctreeSceneManager() {
			
		}
		
		bool OctreeSceneManager::setWorldGeometry(const string& filePath) {
			
		}
	}
}
